Nostia Mbar Med (/ˈnostja/ /mbar/ [bloody] [god]) is a subtropical Large City located in the Szoraka County of the Viceroyalty of Rosid.
The name Nostia Mbar Med is derived from the Wood Elvish language, as Nostia Mbar Med was founded by Hebrealyn Tununzic, who was culturaly Wood Elven.
Climate
Nostia Mbar Med has a yearly average temperature of 16°C (60°F), with its average temperature during the summer being a pleasant 25°C (77°F) and its average temperature during the winter being a cold 7°C (44°F). Nostia Mbar Med receives an average of 94 cm/y (37 in/y) of precipitation, most of which comes in the form of rain during the spring. Nostia Mbar Med covers an area of nearly 278 km2 (111 mi2), and an average elevation of 5266 m (17276 ft) above sea level.
Overview
Nostia Mbar Med was founded durring the early 13th century in winter of the year 1208, by Hebrealyn Tununzic. The establishment of Nostia Mbar Med suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.
Nostia Mbar Med was built using the conventions of Wood Elven durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Nostia Mbar Med is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Nostia Mbar Med is buildings are arranged within a network of narrow paverstone streets which form a rectangular grid, where each block verries in size given the proximity of the paralell streets forming each section. The ocasional smaller block has been used to construct a park, plaza, and other communal structures. The city is the proud owner of a properly designed set of renforced walls made from mighty querried stone blocks. Their construction and material choices would make a dwarf weap with joy, for each and every part of the elaborate fortifications are purly functional and robust well byond reason. Even nonexperts can tell the walls are an excelent defencive structure. Astonishigly, the exceptionaly well made fortifications are in pristine condishion, as if they had just been finished before you laied eyes upon them.
Nostia Mbar Med has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Nostia Mbar Med ’s existence has dried up and the city is drifting down the stream of history as it dries up. On top of this is an unmistakable feeling that Nostia Mbar Med is in this condition because there is something terribly wrong with the city. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine which makes you worry someone might stab you in a dark ally for your boots. It’s not filthy, or dark, but the smiles seem strained, the locals seem to glare daggers in eachothers backs a little too much, and everyone is armed at all times. You may want to keep an eye on your valuables, and make sure you don’t wind up in any position of power. Regardless, you do not feel it would be wise to remain in Nostia Mbar Med long.
Civic Infrastructure
Nostia Mbar Med possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Nostia Mbar Med has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Nostia Mbar Med has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Nostia Mbar Med. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Nostia Mbar Med's parks.
Nostia Mbar Med has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Nostia Mbar Med.
Nostia Mbar Med has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Nostia Mbar Med has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Nostia Mbar Med has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Nostia Mbar Med has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Nostia Mbar Med has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Nostia Mbar Med has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Nostia Mbar Med has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Nostia Mbar Med's public wards, blessings, and other arcane systems.
Nostia Mbar Med has an Millitary Academy which trains military officers and specilists.
Nostia Mbar Med possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Nostia Mbar Med's grid is powered by hydrogalvanic generators.
Nostia Mbar Med's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Nostia Mbar Med has a first rate hospital which caters to anyone in need of long term medical care.
Nostia Mbar Med has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Nostia Mbar Med has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Nostia Mbar Med's natural decorations nor waterways.
Nostia Mbar Med has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Nostia Mbar Med has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Nostia Mbar Med has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Nostia Mbar Med is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Nostia Mbar Med's bank was built using a different architectural style from the rest of the town. The style used which employed abundant symbolic geometry, using pure forms such as the circle and square, and plans are based on often symmetrical layouts featuring rectangular courtyards and halls. These structures were is decorated with carved stone or stucco reliefs and made use of colorful stone mosaics..
In Nostia Mbar Med sometimes, near one of the seasonal solstices, the sun appears to split into three and it rains from a clear sky for several hours.
The Sasquatch near Nostia Mbar Med are known to be more aggressive than normal.
Nostia Mbar Med's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves destroying a prepared ritual vessel to channel Elven High Magic energies of tier 1 via oratory performances.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 127
Farmers: 212
Farm Laborer: 299
Hunters: 219
Milk Maids: 153
Ranchers: 87
Ranch Hands: 180
Shepherds: 168
Farmland: 265856 m2
Cattle and Similar Creatures: 16451
Poultry: 197418
Swine: 13161
Sheep: 658
Goats: 131
Horses, Mounts, and Beasts of Burden: 6580
Craftsmen
Arms and Toolmakers: 126
Blacksmiths: 140
Bookbinders: 84
Buckle-makers: 84
Cabinetmakers: 143
Candlemakers: 226
Carpenters: 202
Clothmakers: 188
Coach and Harness Makers: 67
Coopers: 164
Copper, Brass, Tin, Zinc, and Lead Workers: 90
Copyists: 63
Cutlers: 55
Fabricworkers: 140
Farrier: 376
Furriers: 43
Glassworkers: 219
Gunsmiths: 132
Harness-Makers: 63
Hatters: 125
Hosiery Workers: 46
Jewelers: 76
Leatherwrights: 156
Locksmiths: 66
Matchstick makers: 102
Musical Instrument Makers: 95
Painters, Structures and Fixtures: 82
Paper Workers: 91
Plasterers: 92
Pursemakers: 111
Roofers: 70
Ropemakers: 65
Rugmakers: 63
Saddlers: 121
Scabbardmakers: 141
Scalemakers: 68
Scientific, Surgical, and Optical Instrument Makers: 41
Sculptors, Structures and Fixtures: 63
Shoemakers: 65
Soap and Tallow Workers: 202
Tailors: 355
Tanners: 84
Upholsterers: 96
Watchmakers: 87
Weavers: 193
Whitesmiths: 51
Merchants
Adventuring Goods Retellers: 45
Arcana Sellers: 46
Beer-Sellers: 92
Booksellers: 101
Butchers: 177
Chandlers: 168
Chicken Butchers: 170
Entrepreneurs: 68
Fine Clothiers: 160
Fishmongers: 177
Florists: 40
Potion Sellers: 107
Resellers: 263
Spice Merchants: 87
Wine-sellers: 134
Wheelwright: 107
Woodsellers: 65
Service workers
Bakers: 346
Barbers: 337
Coachmen: 92
Cooks: 286
Doctors: 141
Gamekeepers: 106
Grooms: 58
Hairdressers: 212
Healers: 162
Housekeepers: 199
Housemaids: 387
House Stewards: 199
Inns: 65
Laundry maids: 119
Maidservants: 205
Nursery Maids: 126
Pastrycooks: 212
Restaurateur: 253
Tavern Keepers: 346
Specialized Laborer
Ashworkers: 92
Bleachers: 60
Chemical Workers: 36
Coal Heavers: 131
In-Town Couriers: 149
Long Haul Couriers: 156
Dockyard Workers: 137
Gas Workers: 33
Hay Merchants: 55
Leech Collectors: 175
Millers: 160
Miners: 160
Oilmen and Polishers: 101
Postmen: 156
Pure Finder: 84
Skinners: 182
Sugar Refiners: 37
Tosher: 107
Warehousemen: 243
Watercarriers: 144
Watermen, Bargemen, etc.: 193
Skilled Laborers
Accountants: 83
Alchemist: 98
Clerk: 131
Dentists: 67
Educators: 170
Engineers: 95
Gardeners: 67
Mages: 48
Plumbers: 71
Pharmacist: 80
Professors: 28
Scientists: 48
Wizards: 28
Civil Servants
Adventurers: 64
Bankers: 89
Civil Clerks: 140
Civic Iudex: 73
Consultants: 43
Exorcist: 140
Fixers: 78
Kami Clerk: 132
Landlords: 120
Lawyers: 82
Legend Keepers: 109
Militia Officers: 548
Monks, Monastic: 193
Monks, Civic: 219
Historian, Oral: 156
Historian, Textual: 75
Policemen, Sheriffs, etc.: 153
Priests: 253
Rangers: 90
Rat Catchers: 97
Scholars: 99
Spiritualist: 124
Slayers: 36
Storytellers: 258
Military Officers: 243
Cottage Industries
Brewers: 193
Comfort Services: 263
Enchanters: 78
Herbalists: 76
Jaminators: 199
Needleworkers: 226
Potters: 119
Preserve Makers: 188
Quilters: 95
Seamsters: 411
Spinners: 173
Tinker: 73
Weaver: 168
Artists
Actors: 70
Architects: 26
Bards: 99
Costumers: 39
Dancers: 78
Drafters: 42
Engravers: 54
Fine Furniture Carpenters: 32
Glaziers: 67
Inlayers: 62
Musicians: 188
Painters, Art: 33
Playwrights: 69
Sculptors, Art: 59
Wood Carvers: 243
Writers: 205
Produce Industries
Butter Churners: 235
Canners: 193
Cheesmakers: 212
Ice Merchants: 30
Millers: 131
Picklers: 115
Smokers: 82
Stockmakers: 76
Tobacconists: 107
Tallowmakers: 143
24759 of Nostia Mbar Med's population work within a Foundational Occupation.
1318 work in Agriculture
5412 work as Craftsmen
2007 work as Merchants
3851 work as Service Workers
2591 work as General Laborers
1014 work as Skilled Laborers
3614 work as Civil Servants
2262 work in Cottage Industries
1366 work as Artists
1324 work in Produce Industries
36441 of Nostia Mbar Med's population do not work in a formal occupation, but do contribute to the local economy. 4606 (7%) are noncontributers.
Points of Interest
Nostia Mbar Med's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.
POI
History
Nostia Mbar Med is still bloodied by a recent violent conflict. A crushing bandit raid, a lost siege, getting caught at the periphery of a major battle, or some other calamity has inflicted severe damage on the place. Some communities may suffer a longer-term version of this, their youths lost in a grinding, endless battle against some perpetual threat.
The the a construct of Mysticism, an a construct imbued with potent amounts of Mysticism energies was created in Norstadt by in time immemorial, reportedly some time during the early 2nd century.